Presenting learning possibilities through branching storylines : A case study of epic proportions

This paper concerns the creation and evaluation of a branching story written by the author. Branching storylines are unique in that each branch delivers a different experience, wherefore this paper poses and attempts to answer the question, is it possible to offer similar learning experiences regard...

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Main Author: Wilhelmsson, Andreas
Format: Others
Language:English
Published: Högskolan i Skövde, Institutionen för kommunikation och information 2011
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5267
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spelling ndltd-UPSALLA1-oai-DiVA.org-his-52672018-01-13T05:15:38ZPresenting learning possibilities through branching storylines : A case study of epic proportionsengWilhelmsson, AndreasHögskolan i Skövde, Institutionen för kommunikation och information2011Serious Gamespervasive gamealtered reality gameKarlsborg forthistorical sitesnonlinear storytellingbranching storylinesstory nodeslearning possibilitiesComputer SciencesDatavetenskap (datalogi)This paper concerns the creation and evaluation of a branching story written by the author. Branching storylines are unique in that each branch delivers a different experience, wherefore this paper poses and attempts to answer the question, is it possible to offer similar learning experiences regardless of which story path is taken in a branching story structure? As a case study, the story is written for a pervasive game, an application for Android phones. Due to the game’s design and wishing to motivate the players to move around on their own, it was written to be segmented and yet have linear, branching storylines. The case study consisted of creating a game set at a historical site, specifically Karlsborg fort, where the story would give the players an idea of how a day in the life of a sergeant could have looked in 1865. After testing and knowledge-based questionnaires, the data body proved minute, wherefore no significant conclusions are reached; however, it is suggested story nodes are useful for giving each player equal possibility of gleaning specific knowledge from the game, gathering all storylines in event scenes where the specific knowledge is presented. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5267application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Serious Games
pervasive game
altered reality game
Karlsborg fort
historical sites
nonlinear storytelling
branching storylines
story nodes
learning possibilities
Computer Sciences
Datavetenskap (datalogi)
spellingShingle Serious Games
pervasive game
altered reality game
Karlsborg fort
historical sites
nonlinear storytelling
branching storylines
story nodes
learning possibilities
Computer Sciences
Datavetenskap (datalogi)
Wilhelmsson, Andreas
Presenting learning possibilities through branching storylines : A case study of epic proportions
description This paper concerns the creation and evaluation of a branching story written by the author. Branching storylines are unique in that each branch delivers a different experience, wherefore this paper poses and attempts to answer the question, is it possible to offer similar learning experiences regardless of which story path is taken in a branching story structure? As a case study, the story is written for a pervasive game, an application for Android phones. Due to the game’s design and wishing to motivate the players to move around on their own, it was written to be segmented and yet have linear, branching storylines. The case study consisted of creating a game set at a historical site, specifically Karlsborg fort, where the story would give the players an idea of how a day in the life of a sergeant could have looked in 1865. After testing and knowledge-based questionnaires, the data body proved minute, wherefore no significant conclusions are reached; however, it is suggested story nodes are useful for giving each player equal possibility of gleaning specific knowledge from the game, gathering all storylines in event scenes where the specific knowledge is presented.
author Wilhelmsson, Andreas
author_facet Wilhelmsson, Andreas
author_sort Wilhelmsson, Andreas
title Presenting learning possibilities through branching storylines : A case study of epic proportions
title_short Presenting learning possibilities through branching storylines : A case study of epic proportions
title_full Presenting learning possibilities through branching storylines : A case study of epic proportions
title_fullStr Presenting learning possibilities through branching storylines : A case study of epic proportions
title_full_unstemmed Presenting learning possibilities through branching storylines : A case study of epic proportions
title_sort presenting learning possibilities through branching storylines : a case study of epic proportions
publisher Högskolan i Skövde, Institutionen för kommunikation och information
publishDate 2011
url http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5267
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