Real-Time Audio Simulation with Implicit Surfaces using Sphere Tracing on the GPU

Digital games are based on interactive virtual environments where graphics and audio are combined. In many of these games there is lot of effort put into graphics while leaving the audio part underdeveloped. Audio in games is important in order to immerse the player in the virtual environment. Where...

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Bibliographic Details
Main Author: Sjöberg, Peter
Format: Others
Language:English
Published: Högskolan i Skövde, Institutionen för kommunikation och information 2011
Subjects:
GPU
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5121