Real-Time Audio Simulation with Implicit Surfaces using Sphere Tracing on the GPU
Digital games are based on interactive virtual environments where graphics and audio are combined. In many of these games there is lot of effort put into graphics while leaving the audio part underdeveloped. Audio in games is important in order to immerse the player in the virtual environment. Where...
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Format: | Others |
Language: | English |
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Högskolan i Skövde, Institutionen för kommunikation och information
2011
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5121 |