Exploring the Efficiency of a Digital Simulation Game for Vocational Training : An experimental approach

This thesis covers an experiment which explores how effectively skills that are gained in a digital serious game can be transferred to a real situation. The context of the experiment is the casual restaurant industry, with focus on the task of a food runner. The results showed to be unreliable when...

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Bibliographic Details
Main Author: Forsell, Adam
Format: Others
Language:English
Published: Högskolan i Skövde, Institutionen för informationsteknologi 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16526
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spelling ndltd-UPSALLA1-oai-DiVA.org-his-165262019-03-26T06:42:55ZExploring the Efficiency of a Digital Simulation Game for Vocational Training : An experimental approachengForsell, AdamHögskolan i Skövde, Institutionen för informationsteknologi2018Serious GameNEETFoodRunnerTransferabilityExperimentTableMemoryRestaurantServiceSimulationSkillsPilott-TestTurnoverEmployeeRateTransferEffectivenessInteraction TechnologiesInteraktionsteknikThis thesis covers an experiment which explores how effectively skills that are gained in a digital serious game can be transferred to a real situation. The context of the experiment is the casual restaurant industry, with focus on the task of a food runner. The results showed to be unreliable when ruling out the chance element with the use of t-tests, which points to that the data produced were coincidental, however the limited deviation in the groups’ performances indicate that there is potential in the addition of a digital game to the traditional training material. This is learned from the reports of the experiments and the analysis of the questionnaires filled out by all the participators.   Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16526application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Serious Game
NEET
Food
Runner
Transferability
Experiment
Table
Memory
Restaurant
Service
Simulation
Skills
Pilot
t-Test
Turnover
Employee
Rate
Transfer
Effectiveness
Interaction Technologies
Interaktionsteknik
spellingShingle Serious Game
NEET
Food
Runner
Transferability
Experiment
Table
Memory
Restaurant
Service
Simulation
Skills
Pilot
t-Test
Turnover
Employee
Rate
Transfer
Effectiveness
Interaction Technologies
Interaktionsteknik
Forsell, Adam
Exploring the Efficiency of a Digital Simulation Game for Vocational Training : An experimental approach
description This thesis covers an experiment which explores how effectively skills that are gained in a digital serious game can be transferred to a real situation. The context of the experiment is the casual restaurant industry, with focus on the task of a food runner. The results showed to be unreliable when ruling out the chance element with the use of t-tests, which points to that the data produced were coincidental, however the limited deviation in the groups’ performances indicate that there is potential in the addition of a digital game to the traditional training material. This is learned from the reports of the experiments and the analysis of the questionnaires filled out by all the participators.  
author Forsell, Adam
author_facet Forsell, Adam
author_sort Forsell, Adam
title Exploring the Efficiency of a Digital Simulation Game for Vocational Training : An experimental approach
title_short Exploring the Efficiency of a Digital Simulation Game for Vocational Training : An experimental approach
title_full Exploring the Efficiency of a Digital Simulation Game for Vocational Training : An experimental approach
title_fullStr Exploring the Efficiency of a Digital Simulation Game for Vocational Training : An experimental approach
title_full_unstemmed Exploring the Efficiency of a Digital Simulation Game for Vocational Training : An experimental approach
title_sort exploring the efficiency of a digital simulation game for vocational training : an experimental approach
publisher Högskolan i Skövde, Institutionen för informationsteknologi
publishDate 2018
url http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16526
work_keys_str_mv AT forselladam exploringtheefficiencyofadigitalsimulationgameforvocationaltraininganexperimentalapproach
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