Exploring the Efficiency of a Digital Simulation Game for Vocational Training : An experimental approach
This thesis covers an experiment which explores how effectively skills that are gained in a digital serious game can be transferred to a real situation. The context of the experiment is the casual restaurant industry, with focus on the task of a food runner. The results showed to be unreliable when...
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Format: | Others |
Language: | English |
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Högskolan i Skövde, Institutionen för informationsteknologi
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16526 |