A less monstrous mirror : Creating empathetic, likeable, and accurate mentally ill characters in computer games
This study is about possibilities for improving representation of mentally ill characters in roleplaying computer games. The areas of improvement are empathy for the characters by the players, enjoyment of the game by players, and more accurate depictions of mental illness in computer games. The qua...
Main Author: | Rothberg, Nicole |
---|---|
Format: | Others |
Language: | English |
Published: |
Högskolan i Skövde, Institutionen för informationsteknologi
2018
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15554 |
Similar Items
-
Does National Identity Create Fashion? : A Case Study of Yohji Yamamoto and ‘Japaneseness’
by: Hallberg, Aya
Published: (2020) -
Konsten i Kyrkan : En museologisk redogörelse över konstens roll i kyrkan, samt kyrkans roll som utställningsarena för modern konst
by: William-Olsson, Siri
Published: (2018) -
Klassrumsledare : En kvalitativ studie om grundskolelärares ledarroll i klassrummet i en mångkulturell arbetsmiljö
by: Cotal San Martín, Nirvana
Published: (2019) -
Andas i fyrkant, leva i bubbla : En kvalitativ studie om algoritmers hjälp och stjälp kring självbekräftelse på Instagram
by: Åkesson, Elin, et al.
Published: (2020) -
Dear colleagues, don´t spam me through e-mail. : A qualitative study of what happens when you introduce a digital medium to an organization that will be used for internal communication.
by: Karlsson, Madelene
Published: (2019)