A less monstrous mirror : Creating empathetic, likeable, and accurate mentally ill characters in computer games
This study is about possibilities for improving representation of mentally ill characters in roleplaying computer games. The areas of improvement are empathy for the characters by the players, enjoyment of the game by players, and more accurate depictions of mental illness in computer games. The qua...
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Format: | Others |
Language: | English |
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Högskolan i Skövde, Institutionen för informationsteknologi
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15554 |