A less monstrous mirror : Creating empathetic, likeable, and accurate mentally ill characters in computer games

This study is about possibilities for improving representation of mentally ill characters in roleplaying computer games. The areas of improvement are empathy for the characters by the players, enjoyment of the game by players, and more accurate depictions of mental illness in computer games. The qua...

Full description

Bibliographic Details
Main Author: Rothberg, Nicole
Format: Others
Language:English
Published: Högskolan i Skövde, Institutionen för informationsteknologi 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15554
id ndltd-UPSALLA1-oai-DiVA.org-his-15554
record_format oai_dc
spelling ndltd-UPSALLA1-oai-DiVA.org-his-155542018-08-03T05:19:58ZA less monstrous mirror : Creating empathetic, likeable, and accurate mentally ill characters in computer gamesengRothberg, NicoleHögskolan i Skövde, Institutionen för informationsteknologi2018Mental illnessempathycomputer gamesstereotypesArtsKonstOther Humanities not elsewhere specifiedÖvrig annan humanioraInteraction TechnologiesInteraktionsteknikThis study is about possibilities for improving representation of mentally ill characters in roleplaying computer games. The areas of improvement are empathy for the characters by the players, enjoyment of the game by players, and more accurate depictions of mental illness in computer games. The qualitative study created three unique character concepts, each with two backstories/game concepts, and interviewed respondents on the three aforementioned areas. The research focused on common stereotypes held in modern society and the history of these embedded beliefs, as well as what mental illness really looks like and how negative stereotypes affect an audience. The research also covers current representation of mental illness in video games and analyses their depictions. The study concludes that stereotypes about mentally ill people are harmful, and that accurate and empathetic representations of mentally ill characters in video games should begin with detailed research and respect for the issue at hand. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15554application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Mental illness
empathy
computer games
stereotypes
Arts
Konst
Other Humanities not elsewhere specified
Övrig annan humaniora
Interaction Technologies
Interaktionsteknik
spellingShingle Mental illness
empathy
computer games
stereotypes
Arts
Konst
Other Humanities not elsewhere specified
Övrig annan humaniora
Interaction Technologies
Interaktionsteknik
Rothberg, Nicole
A less monstrous mirror : Creating empathetic, likeable, and accurate mentally ill characters in computer games
description This study is about possibilities for improving representation of mentally ill characters in roleplaying computer games. The areas of improvement are empathy for the characters by the players, enjoyment of the game by players, and more accurate depictions of mental illness in computer games. The qualitative study created three unique character concepts, each with two backstories/game concepts, and interviewed respondents on the three aforementioned areas. The research focused on common stereotypes held in modern society and the history of these embedded beliefs, as well as what mental illness really looks like and how negative stereotypes affect an audience. The research also covers current representation of mental illness in video games and analyses their depictions. The study concludes that stereotypes about mentally ill people are harmful, and that accurate and empathetic representations of mentally ill characters in video games should begin with detailed research and respect for the issue at hand.
author Rothberg, Nicole
author_facet Rothberg, Nicole
author_sort Rothberg, Nicole
title A less monstrous mirror : Creating empathetic, likeable, and accurate mentally ill characters in computer games
title_short A less monstrous mirror : Creating empathetic, likeable, and accurate mentally ill characters in computer games
title_full A less monstrous mirror : Creating empathetic, likeable, and accurate mentally ill characters in computer games
title_fullStr A less monstrous mirror : Creating empathetic, likeable, and accurate mentally ill characters in computer games
title_full_unstemmed A less monstrous mirror : Creating empathetic, likeable, and accurate mentally ill characters in computer games
title_sort less monstrous mirror : creating empathetic, likeable, and accurate mentally ill characters in computer games
publisher Högskolan i Skövde, Institutionen för informationsteknologi
publishDate 2018
url http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15554
work_keys_str_mv AT rothbergnicole alessmonstrousmirrorcreatingempatheticlikeableandaccuratementallyillcharactersincomputergames
AT rothbergnicole lessmonstrousmirrorcreatingempatheticlikeableandaccuratementallyillcharactersincomputergames
_version_ 1718716956031320064