A COMPARISON OF VISUALISATION TECHNIQUES FOR A BICYCLE SIMULATOR
In this project, the perception of distance and the degree of immersion in a game, with two different visualisation techniques, have been evaluated. A bicycle simulator was used, and the game has been tested in a non-immersive virtual reality, by projecting the game on a screen, and using an immersi...
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Format: | Others |
Language: | English |
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Högskolan i Skövde, Institutionen för informationsteknologi
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-10715 |