Integrating Autodesk Mayas muscle simulation with Kinect motion capture
Abstract In most of the animation pipelines today, motion capture and different simulations e.g. Autodesk Maya Muscle is used to get a more realistic feel of an animation. The main goal of this Thesis is to make a character appear and move in as natural a way as possible and exploring different meth...
Main Authors: | , |
---|---|
Format: | Others |
Language: | English |
Published: |
Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad
2014
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17599 |