Integrating Autodesk Mayas muscle simulation with Kinect motion capture

Abstract In most of the animation pipelines today, motion capture and different simulations e.g. Autodesk Maya Muscle is used to get a more realistic feel of an animation. The main goal of this Thesis is to make a character appear and move in as natural a way as possible and exploring different meth...

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Bibliographic Details
Main Authors: Axelsson, Jessica, Svenvall, David
Format: Others
Language:English
Published: Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-17599