I, Gamer : A qualitative study of the institutionalizing, cultivating, and socially constructing processes of computer game usage
Author: Ellen Hedin Tutor: Ingegerd Rydin Title: Computer Games as Culture – A qualitative study of the institutionalizing, cultivating, and socially constructing elements of computer game usage Subject: Media and Communication Studies Year: 2009 Purpose: The purpose of the study is to explore t...
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Format: | Others |
Language: | English |
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Högskolan i Halmstad, Medie- och kommunikationsvetenskap
2011
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-15014 |