Characterising action potential in virtual game worlds applied with the mind module

Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. Firstly,...

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Bibliographic Details
Main Author: Eladhari, Mirjam Palosaari
Format: Doctoral Thesis
Language:English
Published: Högskolan på Gotland, Avdelningen för Spelutveckling och gestaltning 2009
Subjects:
AI
MMO
VGW
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-368