Characterising action potential in virtual game worlds applied with the mind module
Because games set in persistent virtual game worlds (VGWs) have massive numbers of players, these games need methods of characterisation for playable characters (PCs) that differ from the methods used in traditional narrative media. VGWs have a number of particularly interesting qualities. Firstly,...
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Format: | Doctoral Thesis |
Language: | English |
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Högskolan på Gotland, Institutionen för speldesign, teknik och lärande
2011
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1141 http://nbn-resolving.de/urn:isbn:978-91-86343-02-6 |