Distributed exploration of virtual environments

In most games today the movements of computer players is controlled by a web of waypoints that have been predefined by the creators of the map, or automatically generated by an application on beforehand. This data is precompiled to save precious CPU cycles for the player of the game, but what if we...

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Bibliographic Details
Main Authors: Mattisson, Andreas, Börjesson, Mathias
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Avdelningen för programvarusystem 2006
Subjects:
AI
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4261