Distributed exploration of virtual environments
In most games today the movements of computer players is controlled by a web of waypoints that have been predefined by the creators of the map, or automatically generated by an application on beforehand. This data is precompiled to save precious CPU cycles for the player of the game, but what if we...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Avdelningen för programvarusystem
2006
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4261 |