Empirical evaluation of procedural level generators for 2D platform games
Context. Procedural content generation (PCG) refers to algorithmical creation of game content (e.g. levels, maps, characters). Since PCG generators are able to produce huge amounts of game content, it becomes impractical for humans to evaluate them manually. Thus it is desirable to automate the proc...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4001 |