Empirical evaluation of procedural level generators for 2D platform games

Context. Procedural content generation (PCG) refers to algorithmical creation of game content (e.g. levels, maps, characters). Since PCG generators are able to produce huge amounts of game content, it becomes impractical for humans to evaluate them manually. Thus it is desirable to automate the proc...

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Bibliographic Details
Main Authors: Hoeft, Robert, Nieznanska, Agnieszka
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4001