Motion controls in a first person game : A comparative user study using various input methods
Context. Virtual reality is getting closer and closer to being realized with new technologies emerging. This will lead to new ways to experience interactive worlds such as games. In order to keep the highest immersion possible new ways of interaction are needed. Objectives. In this thesis a control...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3862 |