PN-triangle tessellation using Geometry shaders : The effect on rendering speed compared to the fixed function tessellator

With each computer game generation there is always a demand for more visually pleasing environments. This pushes game developers to create more powerful rendering techniques and game artists to create more detailed art. With a visually stunning backdrop also comes the need for high-resolution models...

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Bibliographic Details
Main Authors: Löwgren, Martin, Olin, Niklas
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation 2010
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3818