Human-like Behaviour in Real-Time Strategy Games : An Experiment With Genetic Algorithms

If a computer game company wants to stay competitive they must offer something extra. For many years, this extra has often been synonymous with better graphics. Lately, and thanks to the Internet, the focus has shifted in favour of more multi-player support. This also means that the requirements of...

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Bibliographic Details
Main Authors: Olofsson, Fredrik, Andersson, Johan W.
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap 2003
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3814