Collision Detection and Overtaking Using Artificial Potential Fields in Car Racing game TORCS using Multi-Agent based Architecture
The Car Racing competition platform is used for evaluating different car control solutions under competitive conditions [1]. These competitions are organized as part of the IEEE Congress on Evolutionary Computation (CEC) and Computational Intelligence and Games Sym-posium (CIG). The goal is to learn...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik
2013
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3206 |