A first approach in applying Artificial Potential Fields in Car Games
In car racing simulation games, finishing first is the main goal. To reach that goal, it is required to go around a racing track, competing against other cars aiming for the same goal. Implementing a bot for doing so may have its difficulties, although using a technique called multi-agent systems co...
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Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation
2011
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ndltd-UPSALLA1-oai-DiVA.org-bth-24802018-01-12T05:14:17ZA first approach in applying Artificial Potential Fields in Car GamesengUusitalo, TimBlekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation2011PowaahAIA.IBotCarGameCar GameArtificial Potential FieldPotential FieldMulti-agent systemsComputer SciencesDatavetenskap (datalogi)Human Computer InteractionMänniska-datorinteraktion (interaktionsdesign)In car racing simulation games, finishing first is the main goal. To reach that goal, it is required to go around a racing track, competing against other cars aiming for the same goal. Implementing a bot for doing so may have its difficulties, although using a technique called multi-agent systems combined with artificial potential field, let- ting the agents take care of subtasks like keeping the car on the track, minimize how much the car turns in a curvature and basics in navigation around the track, has showed that artificial potential fields very well fit the problem of driving a car in simulated car racing in a competitive way. Mobiltelefon: 0707422666Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:bth-2480Local oai:bth.se:arkivex19B207BED9A1DF72C12578AD0077BAE2application/pdfinfo:eu-repo/semantics/openAccess |
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Powaah AI A.I Bot Car Game Car Game Artificial Potential Field Potential Field Multi-agent systems Computer Sciences Datavetenskap (datalogi) Human Computer Interaction Människa-datorinteraktion (interaktionsdesign) |
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Powaah AI A.I Bot Car Game Car Game Artificial Potential Field Potential Field Multi-agent systems Computer Sciences Datavetenskap (datalogi) Human Computer Interaction Människa-datorinteraktion (interaktionsdesign) Uusitalo, Tim A first approach in applying Artificial Potential Fields in Car Games |
description |
In car racing simulation games, finishing first is the main goal. To reach that goal, it is required to go around a racing track, competing against other cars aiming for the same goal. Implementing a bot for doing so may have its difficulties, although using a technique called multi-agent systems combined with artificial potential field, let- ting the agents take care of subtasks like keeping the car on the track, minimize how much the car turns in a curvature and basics in navigation around the track, has showed that artificial potential fields very well fit the problem of driving a car in simulated car racing in a competitive way. === Mobiltelefon: 0707422666 |
author |
Uusitalo, Tim |
author_facet |
Uusitalo, Tim |
author_sort |
Uusitalo, Tim |
title |
A first approach in applying Artificial Potential Fields in Car Games |
title_short |
A first approach in applying Artificial Potential Fields in Car Games |
title_full |
A first approach in applying Artificial Potential Fields in Car Games |
title_fullStr |
A first approach in applying Artificial Potential Fields in Car Games |
title_full_unstemmed |
A first approach in applying Artificial Potential Fields in Car Games |
title_sort |
first approach in applying artificial potential fields in car games |
publisher |
Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation |
publishDate |
2011 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2480 |
work_keys_str_mv |
AT uusitalotim afirstapproachinapplyingartificialpotentialfieldsincargames AT uusitalotim firstapproachinapplyingartificialpotentialfieldsincargames |
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1718606732170625024 |