A first approach in applying Artificial Potential Fields in Car Games

In car racing simulation games, finishing first is the main goal. To reach that goal, it is required to go around a racing track, competing against other cars aiming for the same goal. Implementing a bot for doing so may have its difficulties, although using a technique called multi-agent systems co...

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Bibliographic Details
Main Author: Uusitalo, Tim
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation 2011
Subjects:
AI
A.I
Bot
Car
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2480
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spelling ndltd-UPSALLA1-oai-DiVA.org-bth-24802018-01-12T05:14:17ZA first approach in applying Artificial Potential Fields in Car GamesengUusitalo, TimBlekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation2011PowaahAIA.IBotCarGameCar GameArtificial Potential FieldPotential FieldMulti-agent systemsComputer SciencesDatavetenskap (datalogi)Human Computer InteractionMänniska-datorinteraktion (interaktionsdesign)In car racing simulation games, finishing first is the main goal. To reach that goal, it is required to go around a racing track, competing against other cars aiming for the same goal. Implementing a bot for doing so may have its difficulties, although using a technique called multi-agent systems combined with artificial potential field, let- ting the agents take care of subtasks like keeping the car on the track, minimize how much the car turns in a curvature and basics in navigation around the track, has showed that artificial potential fields very well fit the problem of driving a car in simulated car racing in a competitive way. Mobiltelefon: 0707422666Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:bth-2480Local oai:bth.se:arkivex19B207BED9A1DF72C12578AD0077BAE2application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Powaah
AI
A.I
Bot
Car
Game
Car Game
Artificial Potential Field
Potential Field
Multi-agent systems
Computer Sciences
Datavetenskap (datalogi)
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
spellingShingle Powaah
AI
A.I
Bot
Car
Game
Car Game
Artificial Potential Field
Potential Field
Multi-agent systems
Computer Sciences
Datavetenskap (datalogi)
Human Computer Interaction
Människa-datorinteraktion (interaktionsdesign)
Uusitalo, Tim
A first approach in applying Artificial Potential Fields in Car Games
description In car racing simulation games, finishing first is the main goal. To reach that goal, it is required to go around a racing track, competing against other cars aiming for the same goal. Implementing a bot for doing so may have its difficulties, although using a technique called multi-agent systems combined with artificial potential field, let- ting the agents take care of subtasks like keeping the car on the track, minimize how much the car turns in a curvature and basics in navigation around the track, has showed that artificial potential fields very well fit the problem of driving a car in simulated car racing in a competitive way. === Mobiltelefon: 0707422666
author Uusitalo, Tim
author_facet Uusitalo, Tim
author_sort Uusitalo, Tim
title A first approach in applying Artificial Potential Fields in Car Games
title_short A first approach in applying Artificial Potential Fields in Car Games
title_full A first approach in applying Artificial Potential Fields in Car Games
title_fullStr A first approach in applying Artificial Potential Fields in Car Games
title_full_unstemmed A first approach in applying Artificial Potential Fields in Car Games
title_sort first approach in applying artificial potential fields in car games
publisher Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation
publishDate 2011
url http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2480
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AT uusitalotim firstapproachinapplyingartificialpotentialfieldsincargames
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