A first approach in applying Artificial Potential Fields in Car Games
In car racing simulation games, finishing first is the main goal. To reach that goal, it is required to go around a racing track, competing against other cars aiming for the same goal. Implementing a bot for doing so may have its difficulties, although using a technique called multi-agent systems co...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation
2011
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2480 |