Global Illumination for Dynamic Voxel Worlds using Surfels and Light Probes

Background. Getting realistic in 3D worlds has been a goal for the game industry since its creation. With the knowledge of how light works; computing a realistic looking image is possible. The problem is that it takes too much computational power for it to be to able render in real-time with an acce...

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Bibliographic Details
Main Author: Printzell, Dan
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för datavetenskap 2020
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20096