Particle Simulation using Asynchronous Compute : A Study of The Hardware
Background. With the introduction of the compute shader, followed by the application programming interface (API) DirectX 12, the modern GPU is now going through a transformation. Previously the GPU was used as a massive computational tool for running a single task at unparalleled speed. The compute...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för datavetenskap
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19684 |