Real-Time Ray Tracing With Polarization Parameters
Background. The real-time renderers used in video games and similar graphics applications do not model the polarization aspect of light. Polarization parameters have previously been incorporated in some offline ray-traced renderers to simulate polarizing filters and various optical effects. As ray t...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för datavetenskap
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19667 |