Real-Time Ray Tracing With Polarization Parameters

Background. The real-time renderers used in video games and similar graphics applications do not model the polarization aspect of light. Polarization parameters have previously been incorporated in some offline ray-traced renderers to simulate polarizing filters and various optical effects. As ray t...

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Bibliographic Details
Main Author: Enfeldt, Viktor
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för datavetenskap 2020
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19667