Sacred Games - Becoming Gods : Priming digital game ethics

The point of departure for my research is a perceived breach and resulting dissonance between how digital games and other parts of society that are similar in form, enact certain aspects of life. This shift was made especially clear in massive multiplayer games in 2004 with the release of World of W...

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Bibliographic Details
Main Author: Falk, Anders
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för teknik och estetik 2019
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18570
http://nbn-resolving.de/urn:isbn:978-91-7295-382-6