Sacred Games - Becoming Gods : Priming digital game ethics
The point of departure for my research is a perceived breach and resulting dissonance between how digital games and other parts of society that are similar in form, enact certain aspects of life. This shift was made especially clear in massive multiplayer games in 2004 with the release of World of W...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för teknik och estetik
2019
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18570 http://nbn-resolving.de/urn:isbn:978-91-7295-382-6 |