User perception on procedurally generated cities affected with a heightmapped terrain parameter
Context: Procedural content generation shortened PCG is a way of letting the computer algorithmically generate data, with little input from programmers. Procedural content generation is a useful tool for developers to create game worlds, content and much more, which can be tedious and time-consuming...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Institutionen för datavetenskap
2019
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18491 |