Perceptual elements affecting navigation of players in first person games
Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on player movement were reliable methods of leading the player through an environment without specifically telling them where to go, focusing on players already accustomed to first person perspective(FPP)...
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Format: | Others |
Language: | English |
Published: |
2019
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18437 |