Volume rendering with Marching cubes and async compute
With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU like programs on modern GPU hardware. The greatest benefit can be seen for algorithms that are of highly parallel nature and in the case of volume rendering the Marching cubes algorithm makes for a grea...
Main Author: | Tlatlik, Max Lukas |
---|---|
Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Institutionen för datavetenskap
2019
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18315 |
Similar Items
-
Possibilities of automatic detection of "Async Wait" Flaky tests in Python applications
by: Nilsson, Joel
Published: (2021) -
Voxelbaserad rendering med "Marching Cubes"-algoritmen
by: Andersson, Patrik
Published: (2009) -
A rendering method for simulated emission nebulae
by: Carlson, Adam
Published: (2011) -
Rendering with Marching Cubes, looking at Hybrid Solutions
by: Andersson, Patrik, et al.
Published: (2012) -
Asynchronous Shading in Object Space Lighting Compared to Forward Rendering
by: Linder, Magnus, et al.
Published: (2017)