Volume rendering with Marching cubes and async compute

With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU like programs on modern GPU hardware. The greatest benefit can be seen for algorithms that are of highly parallel nature and in the case of volume rendering the Marching cubes algorithm makes for a grea...

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Bibliographic Details
Main Author: Tlatlik, Max Lukas
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för datavetenskap 2019
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18315