Volume rendering with Marching cubes and async compute
With the addition of the compute shader stage for GPGPU hardware it has becomepossible to run CPU like programs on modern GPU hardware. The greatest benefit can be seen for algorithms that are of highly parallel nature and in the case of volume rendering the Marching cubes algorithm makes for a grea...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för datavetenskap
2019
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18315 |