Comparison of Anti-Aliasing in Motion

Background. Aliasing is a problem that every 3D game has because of the resolutions that monitors are using right now is not high enough. Aliasing is when you look at an object in a 3D world and see that it has jagged edges where it should be smooth. This can be reduced by a technique called anti-al...

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Bibliographic Details
Main Author: Andersson, Lukas
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-17226