Evaluation of the Complexity of Procedurally Generated Maze Algorithms
Background. Procedural Content Generation (PCG) in Video Games can be used as a tool for efficiently producing large varieties of new content using less manpower, making it ideal for smaller teams of developers who wants to compete with games made by larger teams. One particular facet of PCG is the...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16839 |