Evaluation of the Complexity of Procedurally Generated Maze Algorithms

Background. Procedural Content Generation (PCG) in Video Games can be used as a tool for efficiently producing large varieties of new content using less manpower, making it ideal for smaller teams of developers who wants to compete with games made by larger teams. One particular facet of PCG is the...

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Bibliographic Details
Main Author: Karlsson, Albin
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2018
Subjects:
PCG
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16839