Testing scalability of cloud gaming for multiplayer game
Background. The rendering of games takes a lot of processing power and requires expensivehardware to be able to perform this task in a real-time with an acceptableframe-rate. Games often also require an anti-cheat system that require extrapower to be able to always verify that the game has not been...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik
2018
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16760 |