Feasibility of Point Grid Room First Structure Generation : A bottom-up approach
Context. Procedural generation becomes increasingly important for videogames in an age where the scope of the content required demands bot a lot of time and work. One of the fronts of this field is structure generation where algorithms create models for the game developers to use. Objectives. This s...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15721 |