Comparison of user accuracy and speed when performing 3D game target practice using a computer monitor and virtual reality headset
Consumer grade Virtual Reality (VR)-headsets are on the rise, and with them comes an increasing number of digital games which support VR. How players perceive the gameplay and how well they perform at the games tasks can be key factors to designing new games. This master’s thesis aims to evaluate if...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2017
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15200 |