Movement Prediction Algorithms for High Latency Games : A Testing Framework for 2D Racing Games

Context. In multiplayer games, player information takes time to reach other players because of network latency. This can cause inconsistencies because the actions from the other players are delayed. To increase consistency, movement prediction can be used to display other players closer to their act...

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Bibliographic Details
Main Author: Larsson, Emil
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2016
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12916