Using graphical attributes to influence the perception of safety in a 3D environment
Context. Most games make use of graphics to create an environment that fits the mood they wish to convey. To use a game's graphical attributes such as colour, shape and texture to their utmost ability, knowing how these are perceived could help. Objective. This paper tries to determine how grap...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2016
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12901 |