Content evaluation of StarCraft maps using Neuroevolution
Context. Games are becoming larger and the amount of assets required is increasing. Game studios turn toward procedural generation to ease the load of asset creation. After the game is released the studios want to extend the longevity of their creation. One way of doing this is to open up the game f...
Main Authors: | , |
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Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2016
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-11684 |