Particle Systems; A GPGPU based approach
Context. Particle systems are an important part for enhancing the player experience in games, simulating fire, smoke and water. The higher and higher demands from modern games to provide visual stunning experiences puts a strain on performance that the CPU is not able to handle. That is why ideas ab...
Main Author: | |
---|---|
Format: | Others |
Language: | English |
Published: |
2015
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-11642 |