Hybrid Ray-Traced Reflections in Real-Time : in OpenGL 4.3
Context. Reaching photo realistic results when rendering 3D graphics in real-time is a hard computational task. Ray-tracing gives results close to this but is too expensive to be run at real-time frame rates. On the other hand rasterized methods such as deferred rendering are able to keep the tight...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2015
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-10427 |