Students' use of social and cognitive affordances in video game play within educational contexts : Implications for learning
Thesis (Ph.D.)--University of Hawaii at Manoa, 2008. === Extensive literature has shown that games can provide an engaging, dynamic, and authentic learning context. Many of the studies on the use of games in education indicate that games can support teaching standards and outcomes; however, they do...
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Language: | en-US |
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2011
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Online Access: | http://hdl.handle.net/10125/20508 |