Simulating water for computer graphics : particle-in-cell, explicit surfaces, and discontinuous Galerkin
We propose several advances in the simulation of fluids for computer graphics. We concentrate on particle-in-cell methods and related sub-problems. We develop high-order accurate extensions to particle-in-cell methods demonstrated on a variety of equations, including constrained dynamics with implic...
Main Author: | |
---|---|
Language: | English |
Published: |
University of British Columbia
2016
|
Online Access: | http://hdl.handle.net/2429/56270 |