Students' social experiences through inventing games

Although small group work is often used as a pedagogical tool in physical education (PE), little is known about factors that affect the social experiences of the students, as reported from their own perspective as they work in a small group setting. The purpose of this research was to enable a numbe...

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Main Author: Sandher, Kevin
Language:English
Published: University of British Columbia 2014
Online Access:http://hdl.handle.net/2429/48518
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spelling ndltd-UBC-oai-circle.library.ubc.ca-2429-485182018-01-05T17:27:30Z Students' social experiences through inventing games Sandher, Kevin Although small group work is often used as a pedagogical tool in physical education (PE), little is known about factors that affect the social experiences of the students, as reported from their own perspective as they work in a small group setting. The purpose of this research was to enable a number of grade eight male students to share their lived social experiences as they engaged in an Inventing Games (IG) unit. This study was framed within a wider study, conducted by the principal investigator (Dr. Joy Butler), and initiated under the auspices of a Social Sciences and Humanities Research Council grant in 2009. The goal of the larger project was to investigate how IG, an educational program in Physical Education (PE), can support the development and awareness of principles of ethical actions as they become manifest in situated and collaborative learning contexts (Butler, Hopper & Davis, 2009). My study focused on one group within my PE class. The students in the focus group shared their social experiences through journals and interviews over the course of an eight-session unit. I used a phenomenological approach to analyze the data and in the process I identified four themes: (a) inclusion within the decision-making process, (b) acknowledging ideas, (c) student-selected team selection process, and (d) relating the IG experience to “real- life.” These four themes became apparent through a process of applying a complexity thinking lens to examine the ways in which the focus group could be understood in terms of a complex adaptive system, and to identify the ways in which the conditions of complex emergence were established to allow for emergent learning within the group. This study has had an impact on my teaching practice and, in turn, could have implications for the wider PE community. For example, on the basis of valuable insights gained from the students in the focus group, I have achieved a better understanding overall of the social experiences of students as they engage in PE, and am consequently better equipped to look out for hidden negative social experiences that can occur in small group settings. Education, Faculty of Curriculum and Pedagogy (EDCP), Department of Graduate 2014-07-29T16:02:16Z 2014-07-29T16:02:16Z 2014 2014-09 Text Thesis/Dissertation http://hdl.handle.net/2429/48518 eng Attribution-NonCommercial-NoDerivs 2.5 Canada http://creativecommons.org/licenses/by-nc-nd/2.5/ca/ University of British Columbia
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language English
sources NDLTD
description Although small group work is often used as a pedagogical tool in physical education (PE), little is known about factors that affect the social experiences of the students, as reported from their own perspective as they work in a small group setting. The purpose of this research was to enable a number of grade eight male students to share their lived social experiences as they engaged in an Inventing Games (IG) unit. This study was framed within a wider study, conducted by the principal investigator (Dr. Joy Butler), and initiated under the auspices of a Social Sciences and Humanities Research Council grant in 2009. The goal of the larger project was to investigate how IG, an educational program in Physical Education (PE), can support the development and awareness of principles of ethical actions as they become manifest in situated and collaborative learning contexts (Butler, Hopper & Davis, 2009). My study focused on one group within my PE class. The students in the focus group shared their social experiences through journals and interviews over the course of an eight-session unit. I used a phenomenological approach to analyze the data and in the process I identified four themes: (a) inclusion within the decision-making process, (b) acknowledging ideas, (c) student-selected team selection process, and (d) relating the IG experience to “real- life.” These four themes became apparent through a process of applying a complexity thinking lens to examine the ways in which the focus group could be understood in terms of a complex adaptive system, and to identify the ways in which the conditions of complex emergence were established to allow for emergent learning within the group. This study has had an impact on my teaching practice and, in turn, could have implications for the wider PE community. For example, on the basis of valuable insights gained from the students in the focus group, I have achieved a better understanding overall of the social experiences of students as they engage in PE, and am consequently better equipped to look out for hidden negative social experiences that can occur in small group settings. === Education, Faculty of === Curriculum and Pedagogy (EDCP), Department of === Graduate
author Sandher, Kevin
spellingShingle Sandher, Kevin
Students' social experiences through inventing games
author_facet Sandher, Kevin
author_sort Sandher, Kevin
title Students' social experiences through inventing games
title_short Students' social experiences through inventing games
title_full Students' social experiences through inventing games
title_fullStr Students' social experiences through inventing games
title_full_unstemmed Students' social experiences through inventing games
title_sort students' social experiences through inventing games
publisher University of British Columbia
publishDate 2014
url http://hdl.handle.net/2429/48518
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