Numerical method for solving the Boltzmann equation using cubic B-splines
A numerical method for solving a one-dimensional linear Boltzmann equation is developed using cubic B-splines. Collision kernels are derived for smooth and rough hard spheres. A complete velocity kernel for spherical particles is shown that is reduced to the smooth, rigid sphere case. Similarly, a c...
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Language: | English |
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University of British Columbia
2014
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Online Access: | http://hdl.handle.net/2429/46532 |