Design and optimization of control primitives for simulated characters
Physics-based character motion has the potential of achieving realistic motions without laborious work from artists and without needing to use motion capture data. It has potential applications in film, games and humanoid robotics. However, designing a controller for physics motions is a difficult t...
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Language: | English |
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University of British Columbia
2013
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Online Access: | http://hdl.handle.net/2429/45617 |