Realistic smoke simulation using a frustum aligned grid
Realistic simulation of smoke is used in the special effects industry to produce smoke in both feature films and video games. Traditional simulations utilize uniformly spaced rectangular computational grids to perform the smoke simulation. Various changes had been proposed to improve different as...
Main Author: | Woo, Alan Wai Lun |
---|---|
Language: | English |
Published: |
2010
|
Online Access: | http://hdl.handle.net/2429/17818 |
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