Realistic smoke simulation using a frustum aligned grid

Realistic simulation of smoke is used in the special effects industry to produce smoke in both feature films and video games. Traditional simulations utilize uniformly spaced rectangular computational grids to perform the smoke simulation. Various changes had been proposed to improve different as...

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Bibliographic Details
Main Author: Woo, Alan Wai Lun
Language:English
Published: 2010
Online Access:http://hdl.handle.net/2429/17818