Measuring and comparing human walking motions for computer animation
Computers process and store human movement in a different manner from how humans perceive and observe human movement. The leading paradigm used by computer animation tools uses three tightly coupled models. These models, used in movies such as Toy Story, Final Fantasy: The Spirits Within, and Monste...
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Language: | English |
Published: |
2009
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Online Access: | http://hdl.handle.net/2429/16777 |