Point-based level sets and progress towards unorganised particle based fluids
We combine the advantages of level sets, particle level sets, and point-set surfaces in a simple new framework, where we store signed distance values on a volume of scattered points. This permits easy and effective surface operations of appropriate quality for graphics and animation. We present t...
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Language: | English |
Published: |
2009
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Online Access: | http://hdl.handle.net/2429/16508 |