Animating and lighting grass in real-time

I present a simple method to render fields of grass, animated in the wind, in real-time. The technique employs vertex shaders to render displacement maps with Russian-doll style transparent shells. Animation is achieved by translating the surface according to a local wind vector while preserving the...

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Bibliographic Details
Main Author: Bakay, Brook M.
Format: Others
Language:English
Published: 2009
Online Access:http://hdl.handle.net/2429/14034