Rigid body simulation with contact and constraints

We present techniques for constructing an interactive rigid body simulation system, and describe our implementation such a system. We use a constraint-based simulation approach, incorporating a time stepping method which handles multiple contacts with friction in a general way. We describe a met...

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Bibliographic Details
Main Author: Cline, Michael Bradley
Format: Others
Language:English
Published: 2009
Online Access:http://hdl.handle.net/2429/12756

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