Rigid body simulation with contact and constraints
We present techniques for constructing an interactive rigid body simulation system, and describe our implementation such a system. We use a constraint-based simulation approach, incorporating a time stepping method which handles multiple contacts with friction in a general way. We describe a met...
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Format: | Others |
Language: | English |
Published: |
2009
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Online Access: | http://hdl.handle.net/2429/12756 |